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The Constable (fan expansion for Carcassonne) (2009)

Min. Age: 8
Number of Players: 2 - 5
Publisher: (Web published)
Designers: Novelty
Artists: Unknown
Mechanics: Tile Placement
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The constable is not a follower, but a special unit.
Each player adds a single Constable meeple to their stock at the beginning of the game.
The constable can only be placed on a road that already has a robber (whether a standard follower or the wagon). That meeple is removed from the road and returned to the owner. No points are scored by that player for that road. Should a road with a constable connect with another length of road which has a robber, that follower is also removed, with no points being scored. This same is true for any builder on the road. Should two road sections with constables be joined, nothing happens. At the end of the game, both players receive the full points.
The constable remains on the road until the end of the game.
The constable is not affected by the tower (being a royal servant itself).
The constable can be eaten by the dragon. If the dragon consumes the constable, return the dragon to a volcanoe and end the current movement phase for the dragon (it has retired to its lair to licks its wounds). The constable is returned to the players stock and made be played again.
A player cannot place the faerie in a tile containing her/his constable.
As the constable is not a follower, you cannot place your builder on a road with your constable.
Roads completed with a constable on them are not considered when determining the 'longest road'.
At the end of the game the constable scores VPs equal to the normal value of the road. If the road connects to one or more cities (complete or not) then the player scores one point for each tile that makes up that/those city(ies). If the road connects to a cloister, it scores an additional 5 points. (The tile with the well now becomes very valuable for the Constable, as it creates three endings and potentially more points).
Roads with a constable on them do not count for a point toward the value of the Robber Captain.
Each player adds a single Constable meeple to their stock at the beginning of the game.
The constable can only be placed on a road that already has a robber (whether a standard follower or the wagon). That meeple is removed from the road and returned to the owner. No points are scored by that player for that road. Should a road with a constable connect with another length of road which has a robber, that follower is also removed, with no points being scored. This same is true for any builder on the road. Should two road sections with constables be joined, nothing happens. At the end of the game, both players receive the full points.
The constable remains on the road until the end of the game.
The constable is not affected by the tower (being a royal servant itself).
The constable can be eaten by the dragon. If the dragon consumes the constable, return the dragon to a volcanoe and end the current movement phase for the dragon (it has retired to its lair to licks its wounds). The constable is returned to the players stock and made be played again.
A player cannot place the faerie in a tile containing her/his constable.
As the constable is not a follower, you cannot place your builder on a road with your constable.
Roads completed with a constable on them are not considered when determining the 'longest road'.
At the end of the game the constable scores VPs equal to the normal value of the road. If the road connects to one or more cities (complete or not) then the player scores one point for each tile that makes up that/those city(ies). If the road connects to a cloister, it scores an additional 5 points. (The tile with the well now becomes very valuable for the Constable, as it creates three endings and potentially more points).
Roads with a constable on them do not count for a point toward the value of the Robber Captain.
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ag.gameitem.lastUpdated: 2025-04-22 22:01:58.426